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Re:My GitHub Game Off 2012 Roguelike by unwind on Friday November 30, 2012 @09:41AM (#4853387)
Scary from an intellectual properties perspective, but I love how you switched to the "Star Wars" context as way to motivate using the (required) concepts of "push", "pull" and "clone".

The "fork" I'm not so convinced about, but being innovative is of course cool and I do love my 3-way from ancient arcade games which it made me think of.

Re:My GitHub Game Off 2012 Roguelike by dkuntz2 on Friday November 30, 2012 @12:25PM (#4854230)
How is it scary from an intellectual properties perspective?

LucasFilm is very nice with their properties, permitting just about anything to be used unlicensed so long as there isn't a profit being made (they even support people doing it sometimes)...

Re:My GitHub Game Off 2012 Roguelike by oms1005 on Friday November 30, 2012 @09:42AM (#4853391)
I agree; very clever use of the context.
Re:My GitHub Game Off 2012 Roguelike by wangfowen on Friday November 30, 2012 @09:35AM (#4853365)
Cool idea, but it's not really clear to me when I'm able to reflect lasers. Is it completely random? I think the game would be a lot more challenging with less reflecting. I kill way too many guys without meaning to.
Re:My GitHub Game Off 2012 Roguelike by ondras on Friday November 30, 2012 @09:46AM (#4853410)
Reflecting happens with 50% chance. Which is far less than what we see in traditional franchise :-)
Re:My GitHub Game Off 2012 Roguelike by JoshTriplett on Friday November 30, 2012 @09:42AM (#4853392)
Very nice!

Two minor control issues: waiting in place with . does not regenerate health and force like movement does, and non-numpad number keys don't work for movement (useful on a laptop).

Re:My GitHub Game Off 2012 Roguelike by ondras on Friday November 30, 2012 @09:46AM (#4853407)
In place wait is probably a bug and should be fixed soon. Not sure about non-numpad numbers though; their topology is far from being useful...
Re:My GitHub Game Off 2012 Roguelike by ondras on Friday November 30, 2012 @09:56AM (#4853452)
...aaand fixed!
Re:My GitHub Game Off 2012 Roguelike by JoshTriplett on Friday November 30, 2012 @01:27PM (#4854595)
>> In place wait is probably a bug and should be fixed soon. > ...aaand fixed!

Doesn't look that way; it still doesn't regenerate health and force.

> Not sure about non-numpad numbers though; their topology is far from being useful...

True, but it beats not having diagonals at all. I've gotten used to playing roguelikes with the number row, and it becomes quite usable after a while.

Re:My GitHub Game Off 2012 Roguelike by gagege on Friday November 30, 2012 @10:08AM (#4853487)
I love rougelikes. I'll give it a try on my lunch break.

Here's my entry: http://news.ycombinator.com/item?id=4853421

Good luck in the Game Off!

Re:My GitHub Game Off 2012 Roguelike by binarydreams on Friday November 30, 2012 @10:59AM (#4853746)
Re:My GitHub Game Off 2012 Roguelike by danielweber on Friday November 30, 2012 @10:11AM (#4853506)
Any way to restart without the tutorial?
Re:My GitHub Game Off 2012 Roguelike by ondras on Friday November 30, 2012 @10:33AM (#4853593)
Unfortunately, no.
Re:My GitHub Game Off 2012 Roguelike by danielweber on Friday November 30, 2012 @11:15AM (#4853826)
Probably a good thing, as the only way I've found to do well is to hide in good terrain, which I can do while dealing with Mickey Mouse.
Re:My GitHub Game Off 2012 Roguelike by rafski on Friday November 30, 2012 @10:17AM (#4853519)
First reaction - oh cool, this works on my phone!

"Enter to continue" - "Enter" what? Like, a key?

Re:My GitHub Game Off 2012 Roguelike by wink on Friday November 30, 2012 @10:02AM (#4853468)
A bit too realtime for my liking, but awesome idea and execution :)
Re:My GitHub Game Off 2012 Roguelike by ondras on Friday November 30, 2012 @10:11AM (#4853505)
The game is strictly turn-based, there is nothing realtime in it...
Re:My GitHub Game Off 2012 Roguelike by xmpir on Friday November 30, 2012 @09:50AM (#4853429)
nice idea. the gameplay is not too thrilling, but still it's quite funny to play for let's say 2 minutes...
Re:My GitHub Game Off 2012 Roguelike by eduardchil on Friday November 30, 2012 @10:23AM (#4853546)
Really nice
Re:My GitHub Game Off 2012 Roguelike by rex64 on Friday November 30, 2012 @10:24AM (#4853550)
Brilliant!