News for hackers. Stuff that matters.

rex64

Re:My Day Away from Reddit on Tuesday June 13, 2023 @04:47AM (#36307430)
I've attempted to quit social media several times, so this article really resonates with me but breaking away completely is difficult. Often, online searches steer me towards threads on Reddit, which makes it hard not to get pulled in. I believe it's train yourself to use these platforms intentionally, rather than just mindlessly scrolling.
Re:Revisiting the 1993 'Super Mario Bros.' Movie on Monday April 03, 2023 @12:03PM (#35426151)
Just revisited the 1993 Super Mario Bros. movie, which has always held a special place in my heart. I've written a review to practice my writing, discussing its strengths and weaknesses, as well as its status as a cult classic. Any constructive feedback is welcomed!
I had great success using Locust. It's extremely easy to write tests for, and you can use it both in CLI and WebUI mode.

https://locust.io/

Re:I hate Hackathons on Thursday February 09, 2023 @02:29AM (#34720802)
Just like anything in life, the outcome and enjoyment of a hackathon (or a game jam) largely depend on your attitude and expectations.

If you approach it with a chilled and positive mindset, you're more likely to have a satisfying experience.

Re:Dreamachine on Friday September 02, 2022 @11:56PM (#32698540)
Maybe it's just anecdotal but I remember having very vivid dreams almost every day when I used to leave my Nintendo 3DS in sleep mode (really bright pulsing blue LED) on the nightstand.

I've always wanted to try to replicate this effect by using an Arduino or something like that and playing with the various LED colors, brightness, etc.

Re:Doom RPG Ported to PC on Thursday June 30, 2022 @05:47AM (#31930419)
I have fond memories of playing Doom RPG on my old Sony-Ericsson on the train ride home from college. The screen was so small that after a few minutes I started feeling like my eyes were on fire. Great game tho.
Re:Ask HN: Where do you post your writing? on Friday June 10, 2022 @01:08PM (#31696834)
I use my own website. I really want to focus on writing and not on tweaking the code so I’m using Hugo with a minimalistic custom template.

https://alessandrocuzzocrea.com

I'm not sure if it's really that popular but Visual Programming gives the ability for designers to quickly implement their ideas without having to ask and waiting for a programmer to implement them via code.

For example, in the case of Unreal Engine, gameplay programmers build the basic blocks via C++, and game designers can access them via Blueprint (Unreal Engine's visual programming tool).

Re:Ask HN: Share your personal site on Wednesday April 06, 2022 @09:08PM (#30939462)
https://alessandrocuzzocrea.com/

It's just my personal blog.

Nothing special.

Static generated website with a 100% custom template.

Re:Ludum Dare 49 (Game jam) on Saturday October 02, 2021 @01:25AM (#28726196)
I agree that large projects have different challenges than small ones.

Learning how to successfully manage and complete a large project is definitely something that needs hands-on experience and cannot be completely replaced by doing lots of small projects instead.

That said, the core process is the same and, especially for beginners, doing many small projects instead of one large one is important to become familiar with the gamedev process and get as much practice as possible in the shortest amount of time.

Re:Ludum Dare 49 (Game jam) on Friday October 01, 2021 @06:23PM (#28724017)
Ludum Dare has a special place in my heart. Participating in game jams is a great way to practice creating games from start to finish.

If you're interested, I wrote a post recounting my experience participating in Ludum Dare:

https://alessandrocuzzocrea.com/ludum-dare-47/

I usually do short projects (usually 4 months or less) so that I plenty of time to explore the subject while still short enough to avoid procrastinating.

Once I complete a project, I usually open-source it and write a blog post so I can have something to show it to somebody like a prospective employer. The most recent project I completed is a ray tracer made completely from scratch ->

https://alessandrocuzzocrea.com/how-i-made-a-ray-tracer/

https://alessandrocuzzocrea.github.io/raytracer-ts/

https://github.com/alessandrocuzzocrea/raytracer-ts/

Re:More challenging projects every programmer should try on Sunday December 20, 2020 @10:22PM (#25491852)
I recently went through the process of creating a ray tracer project from zero for learning purposes. It was a humbling and eye-opening experience. I've written an article[0] to explain my process in detail if you're interested.

[0] https://alessandrocuzzocrea.com/how-i-made-a-ray-tracer/

Re:Ask HN: best music background to work? on Sunday January 13, 2013 @05:01PM (#5052055)
I usually listen to slow tempo piano jazz or rainymood.com
Re:How I Made $600K in the iOS Education Market (2012 update) on Tuesday December 18, 2012 @01:03PM (#4938650)
STFU why? I love reading success stories, they're so inspirational.
Re:My GitHub Game Off 2012 Roguelike on Friday November 30, 2012 @10:24AM (#4853550)
Brilliant!
Re:Tiny Piano sales quadruple due to Apple commercial on Wednesday November 07, 2012 @08:21AM (#4753264)
I actually thought the app in the ad was Garageband for iOS! Congratz man!
Re:Show HN: Royalty-Free Video Game Music Library on Monday June 25, 2012 @03:23PM (#4158209)
Cool! Would love more chiptune songs!
Re:Unity 4 to offer support for Linux on Monday June 18, 2012 @05:48PM (#4128758)
RMS must be furious.
"Don’t have your chestnuts roasting on an open fire" lol
It's war
using chrome, xcode New empty file shortcut opens a new windows