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Re:What it feels like to work with Mythos by coldtea on Tuesday June 09, 2026 @05:01PM (#48467716)
>What I find fascinating that there is so little substance in this article about the quality of produced code and the medium.

I clicked one of his examples intrigued "a snake game where the snake is self-aware and crazy things happen;". Played for 1-2 minutes, and it's the classic 1980s snake game. Am I missing something? What is "self-aware" about it? Some funny messages at the bottom of the screen? And what are the "crazy things"?

Re:What it feels like to work with Mythos by starshadowx2 on Tuesday June 09, 2026 @05:57PM (#48468328)
It sounds like you either didn't play enough or you are missing the new mechanics that get added over time. There's definitely more to it than just regular snake.
Re:What it feels like to work with Mythos by vunderba on Tuesday June 09, 2026 @05:35PM (#48468084)
I had the exact same thought. To me, it feels like they just took the fairly common “sentient video game character” trope and bolted it onto a very conventional snake game.

I will say, the act of eating creates a "bulge distortion" that flows down the length of the snake is a nice touch though.

Re:What it feels like to work with Mythos by kesor on Tuesday June 09, 2026 @10:24PM (#48470571)
You didn't play long enough. There are layers and layers and layers of features in that game if you play for 10 minutes or more.
Re:What it feels like to work with Mythos by nozzlegear on Tuesday June 09, 2026 @11:05PM (#48470902)
Can you spoil it for us?