I thought labs would have pushed collaborative steering by now, but I guess people got so TUI pilled they haven't even considered the possibility.
I've taken to linking to mine in commit messages, e.g. this one: https://github.com/simonw/simonwillisonblog/commit/e781e4eef...
(My favourite feature of the new Codex desktop app is that it has a comprehensive "Copy as Markdown" feature, which I can then paste into a Gist.)
It’s a distributed agentic system on Temporal where all inputs are signals to the workflow. And then each agent has its own GNOME desktop either in a K8S pod or KubeVirt VM.
The biggest problem was context and ownership. The more we kept steering the model the worse it got until eventually it couldn’t complete its task. And on the ownership side, no one clearly owned the outcomes so it was just there… generating slop.
Not sure what adding the ramblings with an LLM will add.
I'm sure the labs are working on this sort of thing - Managed Agents are probably the closest?
One simple observation is that using agentic AI coding tools is not a multiplayer game currently. It's all one on one. I think this is a problem because a lot of development work actually involves multiple people. And to be effective as a team you need a shared context. If your agent has a different context than mine, we're not working together effectively. Having meetings to work around this is not a great solution. I call them synchronization bottle necks. Because that's what a meeting is. We drop all work to gather in a meeting where we share information and take decisions. And then once we are synced up, we continue work. OSS development happens mostly asynchronous tools. There are no meetings typically and hence less bottlenecks.
But in large organizations, all decision making bogs down on communication overhead. Miscommunication and misaligned people become problematic. The bigger the team the worse it gets. It's an exponential. You end up spending most of your time in meetings where you are collectively blocking each other from getting stuff done. It's why startups are so effective when they are small and agile. With AI we can move at that speed as individuals. But not if we are spending most of our time in meetings trying to brief everyone on all the amazing stuff that happened when you were talking 1 on 1 to your agent. It's a lot of context to dump in a meeting; it obviously does not scale.
The path to a solution might be very simple: why not have agents show up in team chat tools: make this properly multiplayer. Or, better, make the agentic coding tools proper team chat tools. Now we have shared context.
And then maybe rethink the whole process while we're at it. The whole business of having standup meetings is a good example. Or planning meetings. All of that is valuable context for LLMs. So, make sure they are there or at least have access to the transcripts. Use AIs to summarize, provide digests, track issues, update statuses, etc. They are really good at the detail work.
And you could do more radical things: instead of a scrum master, why not have a scrum agent? Why create issues manually? There's a lot of repetitive around issue and backlog management that POs still do manually.
We haven't really scratched the surface of how AIs are going to change development. Some of this probably won't work. Or it will work completely differently. The point is we have yet to try most of this stuff and figure out better ways of working.
> The cost of building has collapsed, but the cost of aligning organisationally has not. If anything, it's gone up. When three different teams can each produce a working solution to the same problem in the time it used to take to write a proposal, the bottleneck moves from engineering to coordination.
We're still figuring out how to productively use coding agents as individuals, the next challenge is figuring out how to productively use them within teams. Coding agents reduce one bottleneck - producing working code - but that just moves the bottlenecks elsewhere.
(Note I said "working" code and not "good" code, that's a whole other thing.)