This metric highly depends on who uses the AI to do what, where strong emphasis is on "who" and "what".
In my line of work (software developer) the biggest time sinks are meetings where people need to align proposed solutions with the expectations of stakeholders. From that aspect AI won't help much, or at all, so measuring the difference of man hours spent from solution proposal to when it ends up in the test loops with and without AI would yield... very disappointing results.
But for troubleshooting and fixing bugs, or actually implementing solutions once they have been approved? For me, I'm at least 10x'ing myself compared to before I was using AI. Not only in pure time, but also in my ability to reason around observed behaviors and investigating what those observations mean when troubleshooting.
But I also work with people who simply cannot make the AI produce valuable (correct) results. I think if you know exactly what you want and how you want it, AI is a great help. You just tell it to do what you would have done anyway, and it does it quicker than you could. But if you don't know exactly what you want, AI will be outright harmful to your progress.
the value of the junior dev is the hopes that they'd be a senior dev someday, I dont have a solution to that problem. But in my current capacity where the only devs I'm "managing" these days are via open source contributions, they're already gone - 100% of what I get is through their own work with LLMs (which I have to spend more time correcting than if I used the LLM myself).
Another thing I don’t see mentioned is code quality.
Vibe-coded code bases are an excellent example of why LLMs aren’t very good at writing code. It will often correct its own mistakes only to make them again immediately after and Inconsistent pattern use.
Recently Claude has been making some “interesting” code style choices, not inline with the code base it’s currently supposed to be working on.
It's got a fun Zelda-inspired mechanic (I won't say which one), and you'll have to unlock abilities and parts of the world over several quests and modes to "win".
It's also multiplayer.
In the past, I was trying to reproduce vibe coding results when I managed to get all the information from Youtube videos (model version, ide version, same input data and prompt) and never was I able to reproduce something impressive even after multiple runs of the same thing.
https://x.com/DannyLimanseta/status/2052040017007251946
Here are the direct links:
https://github.com/dannylimanseta/tinyskies
https://github.com/dannylimanseta/tinyskies/blob/cursor/glob...
https://github.com/dannylimanseta/tinyskies/blob/cursor/glob...
AI, and especially agentic AI can make you lose situational awareness over a codebase and when you're doing deep work that SUUUUCKS, but it's not useless, you just have to play to it's strengths. Though my favorite hill to die on is telling people not to underestimate it's value as autocomplete. Turns out 40 gigabytes of autocomplete makes for a fucking amazing autocomplete. Try it with llama.vim + qwen coder 30b, it feels like the editor is reading your mind sometimes and the latency is so low.
Which is still cool. I just wish people were more honest about this.
Coincidentally I've been working on a project for about 7 months now: its a 3d MMO. Currently its playable, and people are having fun with it - it has decent (but needs work) graphics, and you can cram a few hundred people into the server easily currently. The architecture is pretty nice, and its easy to extend and add features onto. Overall, I'm very happy with the progress, and its on track to launch after probably a years worth of development
In 7 months vibe coding, OP failed to produce a basic TUI. Maybe the feature velocity feels high, but this seems unbelievably slow for building a basic piece of UI like this - this is the kind of thing you could knock out in a few weeks by hand. There are tonnes of TUI libraries that are high quality at this point, and all you need to do is populate some tables with whatever data you're looking for. Its surprising that its taking so long
There seems to be a strong bias where using AI feels like you're making a lot of progress very quickly, but compared to manual coding it often seems to be significantly slower in practice. This seems to be backed up by the available productivity data, where AI users feel faster but produce less