Re:IPv6 Traffic Crosses the 50% Mark for the First Time
by lmm on Thursday April 16, 2026 @04:05AM
(#47790089)
In parts of the world with fewer IP addresses they already are. My ISP _only_ offers MAP-E access to the IPv4 internet for anyone not grandfathered into an older plan.
Re:IPv6 Traffic Crosses the 50% Mark for the First Time
by ianburrell on Thursday April 16, 2026 @01:42PM
(#47796900)
NAT64 doesn't make sense for consumers. There are too many apps that hardcoded IPv4 in their code. People are going to complain that their old Xbox games don't work.
For most people, dual stack works fine. For mobile, the solution is 464XLAT that translates locally. There is MAP-E that does translation on gateway with IPv4 on local network.
For businesses, NAT64 makes more sense cause they can control what software is running. Even there, usually have to make IPv4 subnet for the old printers.
Re:IPv6 Traffic Crosses the 50% Mark for the First Time
by preisschild on Thursday April 16, 2026 @04:26PM
(#47799043)
> There are too many apps that hardcoded IPv4 in their code
That would work over CLAT, which most operating systems support. Steam has this issue, clat works around it while still using a ipv6-only net.
https://github.com/ValveSoftware/steam-for-linux/issues/3372...
Yeah, I dont get why more ISPs don't offer carrier-grade NAT64 instead of the typical CGNAT