Re:Starfling: A one-tap endless orbital slingshot game in a ...
by cachius on Saturday April 11, 2026 @09:23AM
(#47730377)
I nearly stopped playing because of this, before reaching 11. Just leave out the interstitial when clicking restart at the bottom.
Re:Starfling: A one-tap endless orbital slingshot game in a ...
by igravious on Saturday April 11, 2026 @10:51AM
(#47731151)
Tampermokey userscript -- <space> to launch and restart <esc> to give up
```javascript
// ==UserScript==
// @name StarFling Spacebar
// @namespace https://playstarfling.com/
// @version 2026-04-11
// @description Spacebar to launch and restart StarFling
// @author Claude Code
// @match https://playstarfling.com/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=playstarfling.com
// @grant none
// @run-at document-idle
// ==/UserScript==
(function () {
'use strict';
document.addEventListener('keydown', function (e) {
if (e.code === 'Escape') {
e.preventDefault();
// During play, click give-up to trigger the death/restart screen
const giveup = document.getElementById('giveup-btn');
if (giveup) giveup.click();
return;
}
if (e.code !== 'Space') return;
e.preventDefault();
// If the game-over screen is visible, click retry
const gameOver = document.getElementById('game-over');
if (gameOver && !gameOver.classList.contains('hidden')) {
const retry = document.getElementById('retry-btn');
if (retry) retry.click();
return;
}
// Otherwise simulate a tap on the canvas (start from menu / release orb)
const canvas = document.getElementById('c');
if (canvas) {
canvas.dispatchEvent(new PointerEvent('pointerdown', {
bubbles: true,
clientX: window.innerWidth / 2,
clientY: window.innerHeight / 2,
}));
}
});
})();
```
Re:Starfling: A one-tap endless orbital slingshot game in a ...
by hirako2000 on Saturday April 11, 2026 @12:53PM
(#47732071)
I got so annoyed I fixed the annoyances.
- FPS tweak to fix variable speed - Can bounce - Life points instead of sudden death - Levels - A few effects - Better adjusted difficulty
Re:Starfling: A one-tap endless orbital slingshot game in a ...
by beAbU on Saturday April 11, 2026 @01:09PM
(#47732187)
No attribution to the original game?
Re:Starfling: A one-tap endless orbital slingshot game in a ...
by hirako2000 on Saturday April 11, 2026 @01:12PM
(#47732211)
yes, I should. In case someone outside this thread comes across that 'fork'.
Edit: I added due credit. thanks for pointing that out.
Re:Starfling: A one-tap endless orbital slingshot game in a ...
by grimgrin on Saturday April 11, 2026 @08:26PM
(#47735132)
Publish yours un-minified like OP, so we can easily riff w/ or w/o an LLM ;)
Re:Starfling: A one-tap endless orbital slingshot game in a ...
by hirako2000 on Sunday April 12, 2026 @01:37AM
(#47736437)
The author hasn't complained (yet). I will open source it if he wouldn't mind.
Regarding moat, I doubt the logic behind a server would prevent anyone to copycat game concept and graphics. Games have always been cloned as community remakes, with little recourse to take them down.
Re:Starfling: A one-tap endless orbital slingshot game in a ...
by grimgrin on Sunday April 12, 2026 @08:48AM
(#47739033)
I wasn’t suggesting you open source it, for what it’s worth
Re:Starfling: A one-tap endless orbital slingshot game in a ...
by arcza on Saturday April 11, 2026 @01:13PM
(#47732223)
Nice! Some ideas: Please can you remove the text that hides the main game view. This is the biggest annoyance on both games and slows you down a lot. Also the gravity / physics feels off. Orbit is too slow.
Re:Starfling: A one-tap endless orbital slingshot game in a ...
by CyanLite2 on Saturday April 11, 2026 @02:38PM
(#47732932)
you removed the "spacebar" functionality
Re:Starfling: A one-tap endless orbital slingshot game in a ...
by rustyhancock on Saturday April 11, 2026 @04:28PM
(#47733750)
This thread is a perfect showcase of "You NEED a moat".
Re:Starfling: A one-tap endless orbital slingshot game in a ...
by 0x3f on Saturday April 11, 2026 @06:23PM
(#47734539)
Also, put your business logic on the backend
At the very least, put the reset and play again buttons in the same spot, so I can just keep tapping/clicking there.
Super Meat Boy is how all games like this should be.