Re:Show HN: Coderegon Trail – A retro game to help you explo...
by vunderba on Thursday April 09, 2026 @06:09PM
(#47710893)
Sure! If you’re just drawing things directly polygons, lines, and other primitive shapes, then you can usually get away with just turning off anti-aliasing, and that will fix most visual artifacts and get you closer to that classic Apple II Oregon Trail look.
However, if you’re using pre-rendered sprite sheets, you’ll probably need to enforce integer scaling to avoid fringing or blurring.
However, if you’re using pre-rendered sprite sheets, you’ll probably need to enforce integer scaling to avoid fringing or blurring.