Re:Show HN: Coderegon Trail – A retro game to help you explo...
by dtran on Thursday April 09, 2026 @05:59PM
(#47710779)
Thanks for trying it, and keen eye! Fixing (with Claude code) but also taking time to try to learn a bit about the canvas drawing/pixel art, which I'm not super familiar with.
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Re:Show HN: Coderegon Trail – A retro game to help you explo...
by vunderba on Thursday April 09, 2026 @06:09PM
(#47710893)
Sure! If you’re just drawing things directly polygons, lines, and other primitive shapes, then you can usually get away with just turning off anti-aliasing, and that will fix most visual artifacts and get you closer to that classic Apple II Oregon Trail look.
However, if you’re using pre-rendered sprite sheets, you’ll probably need to enforce integer scaling to avoid fringing or blurring.