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Re:Apple discontinues the Mac Pro with no plans for future h... by nottorp on Friday March 27, 2026 @09:54AM (#47542696)
Hey didn't they drop the 512 Gb model?

https://appleinsider.com/articles/26/03/06/forget-512gb-ram-...

You may want to hold on to your M3 Ultra! There's no guarantee there will be a M5 Ultra with 512 Gb ram.

Re:Apple discontinues the Mac Pro with no plans for future h... by spacedcowboy on Friday March 27, 2026 @09:56AM (#47542718)
I don’t actually use the memory anywhere near as much as I thought I would. 256GB would be fine for me :)
Re:Apple discontinues the Mac Pro with no plans for future h... by nottorp on Friday March 27, 2026 @10:13AM (#47542892)
Heh, my main "heavy stuff" desktop only has 64GB.

But it feels really good to have more ram than you can think of a use for.

I have a faint memory of an interview ages ago with Knuth I think where he mentioned as an aside he was using a workstation with 3.2 Gb of storage and 4 Gb of ram :)

Re:Apple discontinues the Mac Pro with no plans for future h... by steve_adams_86 on Friday March 27, 2026 @10:30AM (#47543081)
Around the year 2001 I recall watching 3d studio Max R3 tutorials in which the teacher had an electric purple desktop which possessed an entire 4 gigs of ram. It blew my mind. My computer had 128mb and an ATI Rage 128 Pro.

I was young and dumb and never would have guessed I'd own a computer with 32gb of RAM that felt pitifully underpowered for today's tasks.

Re:Apple discontinues the Mac Pro with no plans for future h... by nottorp on Friday March 27, 2026 @02:39PM (#47546588)
Humm purple and 4 gigs of ram in 2001 sounds like SGI. But those purple SGIs ran Irix so no 3d studio.
Re:Apple discontinues the Mac Pro with no plans for future h... by steve_adams_86 on Friday March 27, 2026 @03:21PM (#47547076)
You're right! Crazy, that brings me back. I wonder why he showed it off. I wish I could find it. He probably wasn't using it for the tutorial at all, just nerding out and talking about how beefy computers handle rendering and complex geometry better.

I was constantly constrained by my computers back then. Trying to navigate complex scenes or model very detailed meshes could get soooo slow. But man I loved it so much.

Re:Apple discontinues the Mac Pro with no plans for future h... by nottorp on Friday March 27, 2026 @03:43PM (#47547299)
> I wonder why he showed it off.

Probably because it ran Maya. Which was a SGI product back then, not an Autodesk product yet.

Re:Apple discontinues the Mac Pro with no plans for future h... by steve_adams_86 on Friday March 27, 2026 @07:07PM (#47549554)
Ha, you nailed it. That's exactly what it was. Thanks for jogging my memory.

Back then Maya seemed like this unobtainable, magical machine for producing impossible imagery. When I finally got my hands on it, I was so disappointed to realize I still needed skills to make it do the cool things. I was ~16 and pretty clueless. I just knew Maya was used for the crazy stuff I was seeing in cut scenes from games or special effects in movies.

Re:Apple discontinues the Mac Pro with no plans for future h... by nottorp on Monday March 30, 2026 @11:16AM (#47575400)
Took me until i was 20 and some change to give up.

I was much faster in 3ds max than my artist friend. But I was modeling cubes and he was ... actually modeling fantastic creatures and landscapes. So I stuck to programming and other text based activities and he's usually 'visual FX lead' in the gaming industry :)