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Re:Apple discontinues the Mac Pro with no plans for future h... by steve_adams_86 on Friday March 27, 2026 @03:21PM (#47547076)
You're right! Crazy, that brings me back. I wonder why he showed it off. I wish I could find it. He probably wasn't using it for the tutorial at all, just nerding out and talking about how beefy computers handle rendering and complex geometry better.

I was constantly constrained by my computers back then. Trying to navigate complex scenes or model very detailed meshes could get soooo slow. But man I loved it so much.

Re:Apple discontinues the Mac Pro with no plans for future h... by nottorp on Friday March 27, 2026 @03:43PM (#47547299)
> I wonder why he showed it off.

Probably because it ran Maya. Which was a SGI product back then, not an Autodesk product yet.

Re:Apple discontinues the Mac Pro with no plans for future h... by steve_adams_86 on Friday March 27, 2026 @07:07PM (#47549554)
Ha, you nailed it. That's exactly what it was. Thanks for jogging my memory.

Back then Maya seemed like this unobtainable, magical machine for producing impossible imagery. When I finally got my hands on it, I was so disappointed to realize I still needed skills to make it do the cool things. I was ~16 and pretty clueless. I just knew Maya was used for the crazy stuff I was seeing in cut scenes from games or special effects in movies.

Re:Apple discontinues the Mac Pro with no plans for future h... by nottorp on Monday March 30, 2026 @11:16AM (#47575400)
Took me until i was 20 and some change to give up.

I was much faster in 3ds max than my artist friend. But I was modeling cubes and he was ... actually modeling fantastic creatures and landscapes. So I stuck to programming and other text based activities and he's usually 'visual FX lead' in the gaming industry :)