Re:Apple discontinues the Mac Pro with no plans for future h...
by nottorp on Friday March 27, 2026 @03:43PM
(#47547299)
> I wonder why he showed it off.
Probably because it ran Maya. Which was a SGI product back then, not an Autodesk product yet.
Re:Apple discontinues the Mac Pro with no plans for future h...
by steve_adams_86 on Friday March 27, 2026 @07:07PM
(#47549554)
Ha, you nailed it. That's exactly what it was. Thanks for jogging my memory.
Back then Maya seemed like this unobtainable, magical machine for producing impossible imagery. When I finally got my hands on it, I was so disappointed to realize I still needed skills to make it do the cool things. I was ~16 and pretty clueless. I just knew Maya was used for the crazy stuff I was seeing in cut scenes from games or special effects in movies.
Re:Apple discontinues the Mac Pro with no plans for future h...
by nottorp on Monday March 30, 2026 @11:16AM
(#47575400)
Took me until i was 20 and some change to give up.
I was much faster in 3ds max than my artist friend. But I was modeling cubes and he was ... actually modeling fantastic creatures and landscapes. So I stuck to programming and other text based activities and he's usually 'visual FX lead' in the gaming industry :)
I was constantly constrained by my computers back then. Trying to navigate complex scenes or model very detailed meshes could get soooo slow. But man I loved it so much.