News for hackers. Stuff that matters.
Re:LoGeR – 3D reconstruction from extremely long videos (Dee... by priowise on Tuesday March 10, 2026 @12:39PM (#47325630)
very interesting direction. One thing I’m curious about with extremely long videos is how you handle temporal drift over time. Do you periodically re-anchor the reconstruction or rely purely on accumulated frame consistency?
Re:LoGeR – 3D reconstruction from extremely long videos (Dee... by quadrature on Tuesday March 10, 2026 @01:10PM (#47326059)
In a traditional SLAM pipeline you do periodically fix drift by detecting when you've visited an area that you've mapped before this lets you align your sub maps so they are globally consistent.

In the areas you have visited previously you have two estimates of your position one from your frame-to-frame estimates and another from the map you built of the area the first time. You can then solve an optimization problem to bring those two estimates closer together.

In order to find out if you've already visited an area you store a description of the locations in a DB and search through them. The paper says they use a compressed representation of the "maps" and use test time training to optimize the global consistency between their sub maps.

Re:LoGeR – 3D reconstruction from extremely long videos (Dee... by priowise on Wednesday March 11, 2026 @10:29AM (#47336033)
Makes sense, thanks for the explanation. The compressed map representation + test-time training part sounds especially interesting.

Does the approach hold up well when the environment changes over time (lighting, objects moved, etc.), or does it assume mostly static scenes?