Re:Graphics Programming Resources
by jplusequalt on Wednesday March 04, 2026 @11:31AM
(#47249950)
This book is quite old. I would argue that Realtime Rendering 4th edition is the better book. Bonus points if you pair it with some online resources to get a deeper understanding of the topics (but the textbook contains follow up material for all discussed topics).
Depends on the edition, the last one is from 2013 uses C# for most of its examples.
It might not be great for 3D rendering algorithms, then again that is the hardware time that WebGL 2.0 and WebGPU are stuck with.
"Computer Graphics: Principles and Practice"
https://www.informit.com/store/computer-graphics-principles-...
Yeah, it is a steep price as many academia books, maybe you can find it on a library nearby, as its first edition was in 1982.