Re:0 A.D. Release 28: Boiorix
by qup on Monday February 23, 2026 @01:24PM
(#47126479)
A realistic version would have unit commanders pathfinding over long distance, and the plebs following them unless they got merc'ed
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I think this actually can be used to optimize the pathfinding. Basically create a fake unit that is used for the real/complex path, then have the other units follow it with basic collision or a very tuned down pathfinding algorithm similar to the hack I did where I just counted loop iterations and bailed after some threshold.