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Re:0 A.D. Release 28: Boiorix by ddtaylor on Monday February 23, 2026 @01:33PM (#47126613)
I think this actually can be used to optimize the pathfinding. Basically create a fake unit that is used for the real/complex path, then have the other units follow it with basic collision or a very tuned down pathfinding algorithm similar to the hack I did where I just counted loop iterations and bailed after some threshold.

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