Re:Minecraft Java is switching from OpenGL to Vulkan
by darknavi on Thursday February 19, 2026 @02:35AM
(#47070982)
We have one for Bedrock fwiw. JavaScript based (via QuickJS).
https://learn.microsoft.com/en-us/minecraft/creator/scriptap...
Slightly off-topic too, but I would love for Minecraft Java Edition to have a safer and more robust modding API. For the past decade modding efforts have mostly just been patching on top of a reverse engineering mod framework which exposes some of the game to mods. Factorio is practically the Platonic Ideal in this regard with its Lua sandboxing and restricted API. This is a huge security and stability issue, but Microsoft have no real incentive to fix it.