Re:Show HN: 2d platformer game built with Codex (zero code)
by armcat on Monday February 16, 2026 @02:41PM
(#47039318)
Sweet! Have you had any luck with motion based ones, such as a character walking or an action sequence? That's where I've had the most issues.
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Re:Show HN: 2d platformer game built with Codex (zero code)
by vunderba on Monday February 16, 2026 @07:48PM
(#47042305)
Yeah character walking (and honestly any animation) is still a real pain. I've seen some people try to use video models almost like a rotoscoping tool but it always looks kind of sus honestly.
Maintaining consistency across a set of loopable frames still takes a fair amount of manual work. Here's an example I put together using controlnet and openpose.