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Re:Zed editor switching graphics lib from blade to wgpu by nu11ptr on Friday February 13, 2026 @09:26AM (#47003110)
Really? It seems better than ever to me now that we have gpui-component. That seems to finally open doors to have fully native guis that are polished enough for even commercial release. I haven't seen anything else that I would put in that category, but one choice is a start.
Re:Zed editor switching graphics lib from blade to wgpu by piker on Friday February 13, 2026 @09:27AM (#47003124)
The problem is that Zed has understandably and transparently abandoned supporting GPUI as an open source endeavour except to the extent contributions align with its business mission.
Re:Zed editor switching graphics lib from blade to wgpu by nu11ptr on Friday February 13, 2026 @10:06AM (#47003538)
I remember when that came out, but I'm not sure I understand the concern. They use GPUI, so therefore they MUST keep it working and supportable, even if updating it isn't their current priority. Or are you saying they have a closed source fork now?

Actually, this story is literally them changing their renderer on linux, so they are maintaining it.

> except to the extent contributions align with its business mission

Isn't that every single open source project that is tied to a commercial entity?

Re:Zed editor switching graphics lib from blade to wgpu by piker on Friday February 13, 2026 @10:12AM (#47003603)
I don't know what the message means exactly, but I can't plan to build on GPUI with it out there, especially when crates that don't carry that caveat are suffering from being under-resourced.
Re:Zed editor switching graphics lib from blade to wgpu by nu11ptr on Friday February 13, 2026 @10:23AM (#47003716)
IMO, as long as Zed uses it, we are safe. If it doesn't, we aren't. I'm keeping it that simple.
Re:Zed editor switching graphics lib from blade to wgpu by iamnbutler on Friday February 13, 2026 @08:22PM (#47010348)
They haven't. They are just heads down on other work. It wouldn't make sense for them to abandon it - they have no alternative. What that message was about was supporting _community_ prs and development of gpui.

Focus ebbs and flows at Zed, they'll be back on it before long.

Re:Zed editor switching graphics lib from blade to wgpu by atombender on Friday February 13, 2026 @10:06AM (#47003543)
I tried gpui recently and I found it to be very, very immature. Turns out even things like input components aren't in gpui, so if you want to display a dialog box with some text fields, you have to write it from scratch, including cursor, selection, clipboard etc. — Zed has all of that, but it's in their own internal crates.

Do you know how well gpui-component supports typical use cases like that? Edit boxes, buttons, scroll views, tables, checkbox/radio buttons, context menus, consistent native selection and clipboard support, etc. are table stakes for desktop apps.

Re:Zed editor switching graphics lib from blade to wgpu by nu11ptr on Friday February 13, 2026 @10:23AM (#47003707)
Yeah, running just gpui is kinda like writing a react app without a component library. It is going to be on you to implement all your components.

All of those are handled. Run the "story" app. It is very impressive IMO.

Components list: https://longbridge.github.io/gpui-component/docs/components/

Re:Zed editor switching graphics lib from blade to wgpu by the__alchemist on Friday February 13, 2026 @11:44AM (#47004732)
I'm not sure about that analogy: HTML provides the basic components atombender laments are missing from GPUI.
Re:Zed editor switching graphics lib from blade to wgpu by atombender on Friday February 13, 2026 @10:50AM (#47004075)
Thank you, that looks very promising indeed.
Re:Zed editor switching graphics lib from blade to wgpu by iamnbutler on Friday February 13, 2026 @08:44PM (#47010569)
I do think gpui needs a native input element (enough that I wrote one (https://github.com/zed-industries/zed/pull/43576) just before they stopped reviewing gpui prs) but outside of that I think it is pretty ok and cool that gpui just exports the tools to make whatever components you need.

I could see more components being shipped first party if the community took over gpui, or for some crazy reason a team was funded to develop gpui full time, but developing baseline components is an immense amount of work, both to create an maintain.

Buttons (any div can be a button), clipboard, scroll views (div, list, uniform_list) should all already be in gpui.