Re:Zed editor switching graphics lib from blade to wgpu
by piker on Friday February 13, 2026 @09:27AM
(#47003124)
The problem is that Zed has understandably and transparently abandoned supporting GPUI as an open source endeavour except to the extent contributions align with its business mission.
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Re:Zed editor switching graphics lib from blade to wgpu
by nu11ptr on Friday February 13, 2026 @10:06AM
(#47003538)
I remember when that came out, but I'm not sure I understand the concern. They use GPUI, so therefore they MUST keep it working and supportable, even if updating it isn't their current priority. Or are you saying they have a closed source fork now?
Actually, this story is literally them changing their renderer on linux, so they are maintaining it.
> except to the extent contributions align with its business mission
Isn't that every single open source project that is tied to a commercial entity?
Re:Zed editor switching graphics lib from blade to wgpu
by piker on Friday February 13, 2026 @10:12AM
(#47003603)
I don't know what the message means exactly, but I can't plan to build on GPUI with it out there, especially when crates that don't carry that caveat are suffering from being under-resourced.
Re:Zed editor switching graphics lib from blade to wgpu
by nu11ptr on Friday February 13, 2026 @10:23AM
(#47003716)
IMO, as long as Zed uses it, we are safe. If it doesn't, we aren't. I'm keeping it that simple.
Re:Zed editor switching graphics lib from blade to wgpu
by iamnbutler on Friday February 13, 2026 @08:22PM
(#47010348)
They haven't. They are just heads down on other work. It wouldn't make sense for them to abandon it - they have no alternative. What that message was about was supporting _community_ prs and development of gpui.
Focus ebbs and flows at Zed, they'll be back on it before long.