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Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by nomel on Tuesday February 10, 2026 @03:51PM (#46966704)
Or, can still be purchased on Steam for $0.99, during sales. Windows only though.
Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by BlitzGeology91 on Tuesday February 10, 2026 @04:44PM (#46967347)
Eh, I don’t really think that this is an “or” situation. I think that this is an “and” situation. The last time that I set up Xash3D FWGS, I had to copy files from the version of Half-Life that I own on Steam into a different folder so that those files could be loaded by Xash 3D FWGS. I haven’t tried Xash 3D FWGS in a while, but it looks like you still have to do that [1]. Also, are you sure that the Steam version of Half-Life is Windows only?

[1]: <https://github.com/FWGS/xash3d-fwgs/blob/f0342763547d9bcf486...>

Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by nomel on Tuesday February 10, 2026 @04:52PM (#46967437)
> Also, are you sure that the Steam version of Half-Life is Windows only?

You're right! It looks like Linux has a native build too. Apparently the Windows version, through Proton, runs better though (not that it matters).

Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by ghostly_s on Tuesday February 10, 2026 @10:21PM (#46970384)
What's the point of using this xash thing then?
Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by pilif on Tuesday February 10, 2026 @11:28PM (#46970820)
It’s open source and runs on all kinds of platforms. Original HL1 runs on old Windows and IIRC DOS. Nowhere else
Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by skhr0680 on Tuesday February 10, 2026 @11:44PM (#46970945)
Valve updates HL1 every few years so it runs on contemporary platforms. DOS was ancient history by the time HL came out, you might be getting it mixed up with Quake1
Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by jamesfinlayson on Wednesday February 11, 2026 @12:20AM (#46971162)
For whatever reason, Valve doesn't want to open source the engine so some people have taken it upon themselves to build a reverse-engineered engine (which now runs on Android, in the browser etc).
Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by SXX on Tuesday February 10, 2026 @04:45PM (#46967352)
Its ported to Linux just like cs 1.6. Not sure how good Mac build is though.
Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by nomel on Tuesday February 10, 2026 @05:02PM (#46967578)
Steam version: This product is not compatible with macOS 10.15 Catalina or above.
Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by jamesfinlayson on Tuesday February 10, 2026 @08:52PM (#46969757)
Yeah Apple's latest round of breaking changes hasn't been addressed (and seemingly won't be).

The Linux and Mac ports happened in 2013 or so (presumably getting one working went a lot of the way to getting the other working, though there is some speculation that Apple poured in some money to help make it happen).

Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by lproven on Wednesday February 11, 2026 @08:35AM (#46974767)
MacOS 10.15 dropped support for x86-32 binaries.

Later it became clear why: the Apple Silicon transition, and Rosetta 2, which is optimised for running x86-64 binaries on Apple's Arm64.

But the same change is looming on Linux: Ubuntu tried in 2019 but was persuaded not to, Fedora has tried more than once.

WINE 11 can run Win32 binaries on a pure 64-bit host OS without 32-bit libraries. So, you can run some 32-bit Windows games on 64-bit Linux and macOS which cannot run the 32-bit binaries of their own older versions.

Apple merely jumped first. I think it's not to be blamed here. It'll happen everywhere in time.

Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by jamesfinlayson on Thursday February 12, 2026 @08:21PM (#46997762)
Oh that's right the - the 32-bit thing. Incidentally Valve experimented with 64-bit GoldSource 20+ years ago for servers at least but didn't really pursue it.
Re:Clean-room implementation of Half-Life 2 on the Quake 1 e... by jedbrooke on Tuesday February 10, 2026 @06:58PM (#46968857)
the windows version is playable on macos through wine. Even modern version, I got it running on a m2 mac mini on Macos 15 sequoia

EDIT: this was for HL1 I’m not sure about HL2