Re:Clean-room implementation of Half-Life 2 on the Quake 1 e...
by jamesfinlayson on Thursday February 12, 2026 @08:21PM
(#46997762)
Oh that's right the - the 32-bit thing. Incidentally Valve experimented with 64-bit GoldSource 20+ years ago for servers at least but didn't really pursue it.
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