Re:Check out this original tetris-like game I made.
by joeyo on Thursday February 05, 2009 @11:20PM
(#469341)
It's a little counter-intuitive to me that all that one has to do to "select" a column or a row is to point the mouse at the square. I kept trying to click at first. Perhaps make the selection outline a little brighter or show an outline over a whole row or column to emphasize this.
Another problem that I have with the "over to select" method is that I find myself trying to move the mouse to select the next square while I am moving a square around. Of course, doing this changes the selected square.
Also, consider making starting with a slower fill speed for the early levels. :-)
Re:Check out this original tetris-like game I made.
by car on Friday February 06, 2009 @04:01AM
(#469555)
Could you add the option to use the Shift key to select rows and columns, in addition to the mouse? In other words, using the cursor keys without Shift moves blocks, while pressing Shift moves a sort of 'cursor' (colored border?) to select rows/columns.
I'm not sure this would work well, might be slower then using the mouse, but maybe worth a try.
Re:Check out this original tetris-like game I made.
by RobGR on Friday February 06, 2009 @01:06PM
(#470057)
I agree that it would make a cool phone game. I played it for quite a bit.
I think you should consider the original numbrosia as a phone game also. I think if you had a collection of math-oriented games, you might put them all in one place or as one application, and market it that way.
A key component to getting a lot of players on these types of games is a global high-score list. There are ways you can do that by just adding a library to your application and using someone else's service, so you don't have to re-code the wheel:
Re:Check out this original tetris-like game I made.
by domnit on Friday February 06, 2009 @02:06AM
(#469483)
I like this game a lot. There are very few original abstract / geometric games. Tetris is a classic because there is nothing like it in the real world (and because it's really fun). Kudos on creating a new kind of speed puzzle gameplay.
Another problem that I have with the "over to select" method is that I find myself trying to move the mouse to select the next square while I am moving a square around. Of course, doing this changes the selected square.
Also, consider making starting with a slower fill speed for the early levels. :-)
You've made a very addictive game.
Perhaps you could add the arrow keys in addition to WASD?
I'm not sure this would work well, might be slower then using the mouse, but maybe worth a try.
I think you should consider the original numbrosia as a phone game also. I think if you had a collection of math-oriented games, you might put them all in one place or as one application, and market it that way.
A key component to getting a lot of players on these types of games is a global high-score list. There are ways you can do that by just adding a library to your application and using someone else's service, so you don't have to re-code the wheel:
http://highscores.marigoholdings.com/ (for iPhone)
http://scoreninja.appspot.com/ (for Android)
Of course the Android Market place is not allowing paid apps right now, so keep that in mind.
Maybe have the speed of addition ramp up.
And make it easier to clear out blocks.
Why not just click & drag?
Simplicity at its best.
Sell it on the iPhone for $4.99 and you'll be millionaire in no time.
Roll the lines with your fingers.
Spend some time/money in the visuals.
Add options to control speed and colored blocks.
And, of course, an online registry of top ten players.
If it is really original, this post will serve as prior art in your defense.