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Re:Nintendo DS code editor and scriptable game engine by liveoneggs on Saturday January 31, 2026 @05:11PM (#46841419)
The Nintendo DS (lite or XL) is probably the greatest portable gaming system to ever exist.
Re:Nintendo DS code editor and scriptable game engine by haunter on Saturday January 31, 2026 @06:23PM (#46841963)
Honestly I'd say that's the New 3DS XL.
Re:Nintendo DS code editor and scriptable game engine by regenschutz on Saturday January 31, 2026 @08:38PM (#46842806)
I'm not sure. At least for me, part of the charm of these older consoles (do they qualify for the "retro" term yet?) is the smaller resolution of the displays. Especially for the bottom screen on the DS line, there is something very warm, fuzzy, and cosy about clearly being able to see each individual pixel.

Perhaps it's just nostalgia. I still own my DS Lite, though.

Re:Nintendo DS code editor and scriptable game engine by someperson on Saturday January 31, 2026 @08:57PM (#46842908)
The best music is always from ones own youth
Re:Nintendo DS code editor and scriptable game engine by soulofmischief on Sunday February 01, 2026 @05:17AM (#46845039)
The DS came out ~21 years ago, in 2004.

In 2004, the games I played that had come out ~22 years prior, give or take two years, were already considered retro: Donkey Kong, Pitfall, Pac-Man, Asteroids, etc. And ~21 years prior was the great video came crash of '83.

Suffice to say, we're dinosaurs. I've made my piece with it and spend a considerable amount of time listening to old British dudes break down 30 year old games.

Re:Nintendo DS code editor and scriptable game engine by komali2 on Saturday January 31, 2026 @09:17PM (#46843000)
Agreed over the dsi, though I love it. The only exception is if you only play physical media, then the DS lite's ability to play the entire GBA library is pretty cool.

For me it's the fact that I can emulate basically all retro consoles on the n3ds, including imo the best existent way to play VirtualBoy games in actual stereoscopic 3d. That on top of the fact that it's the only way to play 3ds games in the native experience, with 3d, which is impossible on any emulator. Combined with the social features and build quality of the device, and it's unbeatable. Get a USB 3ds charger and it's the perfect travel console. I bring it on every trip and leave it on streetpass mode. Especially for Japan trips, I still to this day pick up new street pass pings, which is so incredibly delightful to find when I get back to the hotel room.

Though I prefer the non xl version, as it's a truly portable console rather than the XL which is huge and heavy in my bag.

Re:Nintendo DS code editor and scriptable game engine by holly01 on Sunday February 01, 2026 @02:54AM (#46844366)
Fun fact, all 3ds models can actually play GBA games natively. Nintendo only ever offered GBA games to early adopters who paid the launch price for the original 3ds after a significant price cut, but it's possible to sideload any rom to run natively.
Re:Nintendo DS code editor and scriptable game engine by gyomu on Sunday February 01, 2026 @03:24AM (#46844508)
> the only way to play 3ds games in the native experience, with 3d, which is impossible on any emulator

You can get that with a headset; there's emulators for the Quest, or you can use Citra in SBS mode with a headset like the Vision Pro or Xreal glasses. But yeah it's more finnicky for sure.

Re:Nintendo DS code editor and scriptable game engine by liveoneggs on Saturday January 31, 2026 @10:54PM (#46843468)
I only played it briefly with a friend (street fighter) and the actual 3d seemed neat but it didn't wow me (or my eyes couldn't focus properly?).

I wanted to be wow-ed at the level of that old cowboy arcade hologram game. :)

I'm sure since it was the newest hardware it was the best.

Re:Nintendo DS code editor and scriptable game engine by tastyfreeze on Saturday January 31, 2026 @11:51PM (#46843717)
> old cowboy arcade hologram game

Sega Time Traveler

Playe it a few times. Never made it very far. Sure was cool to look at though.

Re:Nintendo DS code editor and scriptable game engine by Wowfunhappy on Sunday February 01, 2026 @12:11PM (#46847595)
The biggest reason the 3DS can't provide what feels like a hologram is that the screen is too small. As objects come closer, they need to get bigger, but they can't get bigger than the screen's dimensions. So most games focused on objects going into the screen, instead of popping out.

But I think the 3D served one really wonderful purpose: it made the small screen feel larger overall. Not large, maybe, but larger than it really was.

Re:Nintendo DS code editor and scriptable game engine by hoherd on Wednesday February 04, 2026 @08:48AM (#46885767)
I carried my N3DSXL pretty much everywhere while living and working in SF. Streetpass was such a cool feature for the urban lifestyle. The 3D experience on the New model was so much better than the old ones.
Re:Nintendo DS code editor and scriptable game engine by PacificSpecific on Sunday February 01, 2026 @12:22AM (#46843852)
Most definitely.

Less popular opinion : the ps vita was also one of the greatest despite Sony's horrid support and faith in the product.

Re:Nintendo DS code editor and scriptable game engine by herpdyderp on Sunday February 01, 2026 @09:28AM (#46846446)
Over the Steam Deck even?
Re:Nintendo DS code editor and scriptable game engine by Wowfunhappy on Sunday February 01, 2026 @12:08PM (#46847567)
Here's the problem with the Steam Deck, and every modern handheld. (And actually also the DSi XL noted in GP.)

The DS Lite can fit in your pocket. Comfortably. Not, like, technically fit, at the cost of making it uncomfortable to walk around. You can keep a DS Lite in your pocket all day, ready to be pulled out the moment you enter the crowded subway, or while in the doctor's office. Situations you didn't necessarily plan for.

The stupid Switch, and especially the even larger Steam Deck, I never actually have with me when I want it. All I have is my stupid iPhone, which is great for many things but doesn't have buttons, and it turns out you kind of need those for games. Developers have been trying, for nearly two decades now, to find ways to avoid buttons, and it even kind of works sometimes, but not really. Not when you want precise control over a character.

No one makes portable consoles anymore. I mean, they're portable in the way that a laptop is portable. They're handheld in the way a vacuum cleaner is handheld. But they're not portable like the DS Lite or GBA SP.

You can buy these little Android things designed for emulators, and I've almost bought them a few times, but I've pretty much already played all the NES games I want to play, and because there are very few new NES games being released, the library doesn't expand.

Re:Nintendo DS code editor and scriptable game engine by ctippett on Sunday February 01, 2026 @08:51PM (#46851482)
I gifted a Brick Hammer[1] to my brother-in-law for Christmas. It's an amazing little device, form factor of a Gameboy Pocket and can run games from the PS1/N64 down to NES. The build quality is extremely high too (I got him the metal chassis version). I think it can even run 3DS games, but don't quote me on that.

[1]: https://retrohandhelds.gg/trimui-brick-hammer-review/ (most links are to third-party resellers, so a link to a review is probably safest)

Re:Nintendo DS code editor and scriptable game engine by Wowfunhappy on Sunday February 01, 2026 @10:00PM (#46851912)
Thanks, but same problem. I meant "NES" as a stand-in for "retro games".

Now, what I would almost certainly buy is a Steam Deck in that size. It doesn't need to be as powerful as a Steam Deck (impossible, of course), just enough to play 2D indie games.

Re:Nintendo DS code editor and scriptable game engine by pjmlp on Monday February 02, 2026 @10:00AM (#46856771)
Yes, that is mostly for portable PC games, and lacks what using PSP, PSP Vita, Game Gear, and all others have in convenience, battery, and game library, on games designed on purposed for tiny screens.

Many people talk about the Steam Deck, when in reality it isn't that much of a hit in units sold compared with any portable games console from Nintendo, SEGA, Sony.

Re:Nintendo DS code editor and scriptable game engine by Wowfunhappy on Thursday February 05, 2026 @09:15AM (#46899841)
Well Switch games aren't really designed for small screens either.

I haven't bought a Steam Deck because I think it's (1) too big (see my sibling comment on console size—to be fair I own a Switch 1 and 2, but the Steam Deck is even bulkier) and (2) too fiddly, this is the thing I've never liked about PC gaming.

Re:Nintendo DS code editor and scriptable game engine by LoveMortuus on Monday February 02, 2026 @10:13AM (#46856915)
For me the main issue with the Steam Deck and many other such devices is the battery life. I can play Nintendo DS for multiple days, whereas I have to charge every day or just keep the Steam Deck plugged into the charger.
Re:Nintendo DS code editor and scriptable game engine by olivierestsage on Monday February 02, 2026 @11:59AM (#46858251)
Steam Deck is the device of my wildest childhood/teenage dreams. A fully functional portable Linux computer that also plays PC games, are you kidding me?! But I do get how it's not really in the same category of old school handhelds. I don't take it around much except within the house.
Re:Nintendo DS code editor and scriptable game engine by mghackerlady on Sunday February 01, 2026 @09:26PM (#46851712)
Gaming system? yes, but the PSP is what I'd carry around today for its amazing multimedia capabilities
Re:Nintendo DS code editor and scriptable game engine by MisterTea on Monday February 02, 2026 @10:48AM (#46857317)
My friend cracked his PSP and had a wild setup for its time with all the console emulators, ports of PC games like Doom, Quake, Hexen 2, and a media player for music and video. Neat system for its time.
Re:Nintendo DS code editor and scriptable game engine by mghackerlady on Tuesday February 03, 2026 @09:51AM (#46871680)
It's still great today. The thing can play (some) N64 games, and someone got an (albeit very bad) DS emulator running on it
Re:Nintendo DS code editor and scriptable game engine by mooglevich on Tuesday February 03, 2026 @10:05AM (#46871851)
Haha I don't have anything more insightful to say other than a: hell yeah.