Re:Super Monkey Ball ported to a website
by pjmlp on Wednesday January 28, 2026 @04:58AM
(#46793271)
Fast forward to 2026 and after 15 years, the browser vendors have not yet provided anything remotely similar to RenderDoc, only SpectorJS survives, barely usable.
Also this game remains the exception, Infinity Blade was released in 2010 to show what iPhone could do with OpenGL ES 3.0, the base for WebGL 2.0, and yet most Web games are basically Flash like remakes.
https://en.wikipedia.org/wiki/Infinity_Blade
"Infinity Blade: iPhone Trailer", 15 years ago
Re:Super Monkey Ball ported to a website
by pixl97 on Wednesday January 28, 2026 @08:24AM
(#46795060)
An easier answer to this is "why build web applications when you can build phone applications and monetize them?"
Re:Super Monkey Ball ported to a website
by pjmlp on Wednesday January 28, 2026 @08:42AM
(#46795265)
Not necessarily, because you get Web games via cloud streaming, where developers get a better experience and tooling instead of trying to work within the constraints of Web 3D APIs.
Re:Super Monkey Ball ported to a website
by pixl97 on Wednesday January 28, 2026 @10:22AM
(#46796521)
>Web games via cloud streaming
Is there anyone out there actually making money from this?
Also this neglects the Apple problem.
Fast forward to 2008 and the App Store is launched along with Super Monkey Ball – a day one app – the perfect game to demonstrate the power of a true native app that could _never_ be achieved on the web.