I agree that "push button get image" AI generation is at best a bit cheap, at worst deeply boring. Art is resistance in a medium - but at what point is that resistance just masochism?
George Perec took this idea to the max when he wrote an entire novel without the letter "E" - in French! And then someone had the audacity to translate it to English (e excluded)! Would I ever want to do that? Hell no, but I'm very glad to live in a world where someone else is crazy enough to.
I've spent my 10,000 hours making "real" art and don't really feel the need to justify myself - but to all of the young people out there who are afraid to play with something new because some grumps on hacker news might get upset:
It doesn't matter what you make or how you make it. What matters is why you make it and what you have to say.
I want to add one point: That you make/ ship something at all.
When the first image generating models came out my head was spinning with ideas for different images I'd want to generate, maybe to print out and hang on the wall. After an initial phase of playing around the excitement faded, even though the models are more than good enough with a bit of fiddling. My walls are still pretty bare.
Turns out even reducing the cost of generating an image to zero does not make me in particular churn out ideas. I suspect this is true for most applications of AI for most people.
When I first saw all the items I was like "yea, I'm going to cover my house in custom stuff'. But other then a few personal t-shirts I haven't done anything.
It's like if someone says my job as a SWE is just pressing keys, or looking at screens. I mean, technically that's true, and a lot of what I do daily can certainly be considered mundane. But from an outsiders perspective, both mundane and creative tasks may look identical.
I play around with image/video gen, using both "single prompt to generate" à la nano banana or sora, and also ComfyUI. Though what I create in ComfyUI often pales in comparison to what Nano or Sora can generate given my hardware constraints, I would consider the stuff I make in ComfyUI more creative than what I make from Sora or Nano, mainly because of how I need to orchestrate my comfy ui workflow, loras, knobs, fine tuning, control net, etc, not to mention prompt refinement.
I think creativity in art just boils down to the process required to get there, which I think has always been true. I can shred papers in my office, but when Banksy shred his painting, it became a work of art, because of the circumstances in which it was creative.
Where to place boxes to make good music is not obvious, and typically takes a tremendous understanding of music theory, prior art, and experimentation. I think the comparison to an author or programmer "just pressing keys" is apt. Reducing it to the most basic physical representation undercuts all of the knowledge and creativity involved in the work. While it can be tedious sometimes, if you've thought of a structure that sounds good but there is a lot of repetition involved in notating it, there are a lot of software features to reduce the tedious aspects. A DAW is not unlike an IDE, and there are ways to package and automate repetitive musical structures and tasks and make them easy to re-use, just as programmers have tools to create structures that reduce the repetitive parts of writing code so they can spend more of their attention on the creative parts.
I have no idea how to translate it to actual audio anyone else could hear in any way, apart from learning to ~code assembler~ drag million boxes in DAW.
This gap will be filled.