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Re:Conway's game of death - making an IOCCC winner by jere on Thursday October 18, 2012 @02:16PM (#4670157)
That reminds me of something that has nothing to do with C or obfuscation. There was a coding puzzle (read: hiring tool) posted here exactly a year ago. You were supposed to take a simple cellular automata, figure out what the code was doing, and add something interesting. I created a vertical shooter where the enemies (and your bullets) were subject to conway's game of life: http://jere.in/snow/

By the way, it turned out to be for shelby.tv

Re:Conway's game of death - making an IOCCC winner by incision on Thursday October 18, 2012 @03:01PM (#4670420)
Very cool.

Could use a little something to prevent it from rapidly turning in bunch of oscillators and still life though.

Re:Conway's game of death - making an IOCCC winner by jere on Thursday October 18, 2012 @03:10PM (#4670475)
Hmmm... I didn't give the controls: arrows move and space shoots. Shooting will mix it up.

Either way though, you're right. It's too easy to get into a safe spot and let everything reach steady state.

Re:Conway's game of death - making an IOCCC winner by dxbydt on Thursday October 18, 2012 @09:22PM (#4671875)
Very cool! But I just clicked the up arrow a bunch if times and got out of the screen entirely! Then I waited a couple of minutes & I had 6 digit scores.
Re:Conway's game of death - making an IOCCC winner by pbiggar on Thursday October 18, 2012 @02:23PM (#4670198)
That's really cool!
Re:Conway's game of death - making an IOCCC winner by jere on Thursday October 18, 2012 @02:28PM (#4670227)
Thanks! I'm sure it would have been a hell of a lot harder to write in C instead of javascript (if not generally, then at least for me).
Re:Conway's game of death - making an IOCCC winner by malkia on Friday October 19, 2012 @12:22AM (#4672246)
Oh wow! Awesome!