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Re:A gaming success story: how Warhammer became one of Brita... by lovich on Sunday January 18, 2026 @07:10PM (#46673551)
Total War: Warhammer came out in 2016 and was a massively popular game that kicked off a franchise.

If I recall right that was when GW started seemingly letting pretty much every studio take a crack at making games with their IP. There was a lot of trash but the sheer number of games put out meant they kept having 1-2 a year that were popular.

Re:A gaming success story: how Warhammer became one of Brita... by RobotToaster on Friday January 23, 2026 @05:10AM (#46730658)
Yeah, they used to be immensely against anyone licensing their IP because they didn't want anyone who wasn't them making something with it, at one point going as far as to start their own record label. Now they seem to let anyone make video games with it.
Re:A gaming success story: how Warhammer became one of Brita... by bigstrat2003 on Friday January 23, 2026 @12:12PM (#46734958)
They've been letting people make 40k video games for decades.