News for hackers. Stuff that matters.
Re:Quake Brutalist Jam III by rcarmo on Wednesday January 07, 2026 @10:48AM (#46527743)
Wow. And yet, no Mac version. Anyone got it to work on Linux/Proton?
Re:Quake Brutalist Jam III by hnlmorg on Wednesday January 07, 2026 @10:54AM (#46527817)
It’s a mod so you can run it against a Quake source port, of which there are Apple Silicon ports:

https://www.macsourceports.com/game/quake?pubDate=20250318

There are also Linux native ports too, so no need to use Proton.

Re:Quake Brutalist Jam III by CyberDildonics on Wednesday January 07, 2026 @03:21PM (#46531995)
Run it against a source port or with a source port?
Re:Quake Brutalist Jam III by klaussilveira on Wednesday January 07, 2026 @11:41AM (#46528582)
Re:Quake Brutalist Jam III by pttrn on Wednesday January 07, 2026 @11:00AM (#46527910)
vkQuake.app works great on Apple silicon Macs.
Re:Quake Brutalist Jam III by empressplay on Wednesday January 07, 2026 @10:53AM (#46527810)
should run fine with crossover / wine
Re:Quake Brutalist Jam III by aclark on Wednesday January 07, 2026 @09:55PM (#46536616)
With vkQuake on macOS (qbj3 and id1 in /Applications), I get "HOST_ERROR: Model progs/v_axe2.mdl not found"... their docs say if it's not ironwail then "expect issues". :-\
Re:Quake Brutalist Jam III by fosron on Friday January 09, 2026 @07:19AM (#46553106)
Got the same error, but you just press Esc and you are in the game though.