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Re:Server-rendered multiplayer games with Lua (no client code) by Thaxll on Sunday January 04, 2026 @06:02PM (#46493314)
"Impossible to Cheat"

Let me tell you that there is cheating in cloud rendering solution ( Stadia, AWS Luna ect ... )

So 100% there is cheating in your solution.

It's trivial to read the screen.

Re:Server-rendered multiplayer games with Lua (no client code) by brunovcosta on Sunday January 04, 2026 @06:27PM (#46493497)
You're right

Especially with today's computer vision

The cheating I'm more protected (just as stadia, etc..) is regarded to client/code exploitation

which we don't have to worry about in this approach