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A comment on Server-rendered multiplayer games with Lua (no client code). Parent comment
Especially with today's computer vision
The cheating I'm more protected (just as stadia, etc..) is regarded to client/code exploitation
which we don't have to worry about in this approach
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Especially with today's computer vision
The cheating I'm more protected (just as stadia, etc..) is regarded to client/code exploitation
which we don't have to worry about in this approach