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Re:Microsoft kills official way to activate Windows 11/10 wi... by gligorot on Saturday January 03, 2026 @03:39PM (#46481295)
There is a chicken/egg problem.

We should be happy it has a solution.

Re:Microsoft kills official way to activate Windows 11/10 wi... by pjmlp on Saturday January 03, 2026 @04:11PM (#46481608)
I would not call being dependent on Windows games a solution.
Re:Microsoft kills official way to activate Windows 11/10 wi... by badsectoracula on Saturday January 03, 2026 @04:40PM (#46481908)
The file format and APIs used are irrelevant as long as the games work. The games work and that is all that matter.
Re:Microsoft kills official way to activate Windows 11/10 wi... by pjmlp on Saturday January 03, 2026 @06:40PM (#46483030)
Not when it is a castle on Microsoft's kingdom.
Re:Microsoft kills official way to activate Windows 11/10 wi... by badsectoracula on Monday January 05, 2026 @09:21AM (#46499037)
Sorry but that makes no sense, there is nothing in "Microsoft's kingdom" here, Wine -as you certainly know- is independent. The most Microsoft can do is change the API in backwards incompatible ways - but that'd affect Windows too, so there is little incentive to do that (and attempts such as Metro/UWP/etc to change the core ways of working with Windows didn't prove popular with most gamedevs).

And even if Microsoft does that, it isn't any different than the 2394923th time a library breaks its API on Linux - Linux as an operating system isn't some monolithic project, it is a combination of hundreds of separate projects that for the most part work together like -sometimes misshapen- bricks on a wall. Wine/Proton is just another of those bricks (and history has shown that it tends to be among the more stable ones).