Re:Prof. Software Developers Don't Vibe, They Control: AI Ag...
by remich on Tuesday December 30, 2025 @05:47PM
(#46439021)
I have had a lot of success lately when working with Opus 4.5 using both the Beads task tracking system and the array of skills under the umbrella of Bad Dave's Robot Army. I don't have a link handy, but you should be able to find it on GitHub. I use the specialized skills for different review tasks (like Architecture Review, Performance Review, Security Review, etc.) on every completed task in addition to my own manual review, and I find that that helps to keep things from getting out of hand.
Re:Prof. Software Developers Don't Vibe, They Control: AI Ag...
by mkozlows on Tuesday December 30, 2025 @07:17PM
(#46439872)
I don't think they generally one-shot the tasks; but they do them well enough that you can review the diff and make requests for changes and have it succeed in a good outcome more quickly than if you were spoon-feeding it little tasks and checking them as you go (as you used to have to do).
Re:Prof. Software Developers Don't Vibe, They Control: AI Ag...
by ManuelKiessling on Tuesday December 30, 2025 @06:12PM
(#46439261)
As someone who’s responsible for some very clean codebases and some codebases that grew over many years, warts and all, I always wonder if being subjected to large amounts of not-exactly-wonderful code has the same effect on an LLM that it arguably also has on human developers (myself included occasionally): that they subconsciously lower their normally high bar for quality a bit, as in „well there‘s quite some smells here, let’s go a bit with the flow and not overdo the quality“.
It’s still hit or miss. The product “worked” when I tested it as a black box, but the code had a lot of rot in it already.
Maybe that stuff no longer matters. Maybe it does. Time will tell.