I tried the same parameters in the version downloadable at http://sourceforge.net/projects/smoothlife/ and it did not seem to produce similar output to the video either.
Here it is:
2 1 10.0 3.0 10.0 0.100 0.257 0.336 0.365 0.549 2 4 4 0.028 0.147 // SmoothLifeL
Put this at the top of SmoothLifeConfig.txt and run the exe.
You'll notice that some of the parameters (the 2 4 4) control the transition function. This is different to the version in the paper which is smoothglider (which is in the config file) which uses 4 4 4.
With a radius of 10.0 and a timestep of 0.1 I get 186fps on the same graphics card - visually about the same speed as the youtube video.
Admittedly not in a web browser though.
HTML5 gives you WebGL support, which allows you to compile and run GLSL shaders from JavaScript. For something that is heavily shader-oriented like this, it might be possible in the browser.
http://en.wikipedia.org/wiki/Convolution
As it says on that page, FFT is often used for convolution because it is fast: after applying a discrete Fourier transform to the kernel and the image, the resulting images must only be multiplied together before applying an inverse FFT.
I wonder if there is an application of Gershgorin's Disc theorem here?
Edit Quoth YouTube: "74 minutes on an nVidia GeForce GTX 460" ... maybe not so fun.