Re:Conway's Game of Life, using floating point values instea...
by 33a on Friday October 12, 2012 @07:31PM
(#4647289)
Here you go: http://jsfiddle.net/CSyUb/
[ Parent
| on HN ]
Re:Conway's Game of Life, using floating point values instea...
by hughlomas on Friday October 12, 2012 @11:30PM
(#4647797)
Good job. Any idea why using the parameters specified in the video description of https://www.youtube.com/watch?v=KJe9H6qS82I do not seem to replicate the output of the video? http://jsfiddle.net/CSyUb/45/
I tried the same parameters in the version downloadable at http://sourceforge.net/projects/smoothlife/ and it did not seem to produce similar output to the video either.
Re:Conway's Game of Life, using floating point values instea...
by tim_hutton on Saturday October 13, 2012 @06:38AM
(#4648289)
The SmoothLifeConfig.txt doesn't have a line for SmoothLifeL - it should, Stephan!
Here it is:
2 1 10.0 3.0 10.0 0.100 0.257 0.336 0.365 0.549 2 4 4 0.028 0.147 // SmoothLifeL
Put this at the top of SmoothLifeConfig.txt and run the exe.
You'll notice that some of the parameters (the 2 4 4) control the transition function. This is different to the version in the paper which is smoothglider (which is in the config file) which uses 4 4 4.
Re:Conway's Game of Life, using floating point values instea...
by 33a on Saturday October 13, 2012 @12:27AM
(#4647895)
They are using smooth time integration, where I am using the discrete scheme described in the arxiv paper. The switch isn't that difficult though, since it just involves modifying a single line of the shader.