Re:The post-GeForce era: What if Nvidia abandons PC gaming?
by duskwuff on Tuesday December 23, 2025 @02:27PM
(#46368484)
The swirly background (especially on the main screen), shiny card effects, and the CRT distortion effect would be genuinely difficult to implement on a system from that era. Balatro does all three with a couple hundred lines of GLSL shaders.
(The third would, of course, be redundant if you were actually developing for a period 486. But I digress.)
(The third would, of course, be redundant if you were actually developing for a period 486. But I digress.)