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Re:Super Mario 64 for the PS1 by giancarlostoro on Wednesday December 10, 2025 @03:50PM (#46223627)
Interesting, I'm wondering if the GBA could handle a light version of a Minecraft style game, but the N64 looks like it could be great at it too. I need to get me a SummerCart64 one of these days and experiment with my old N64.
Re:Super Mario 64 for the PS1 by maximilianburke on Wednesday December 10, 2025 @05:22PM (#46224757)
Probably. There's Tomb Raider for the GBA via OpenLara: https://www.youtube.com/watch?v=_GVSLcqGP7g
Re:Super Mario 64 for the PS1 by lbrito on Wednesday December 10, 2025 @06:16PM (#46225408)
this guy builds a very similar engine https://www.youtube.com/@3DSage/videos
Re:Super Mario 64 for the PS1 by takantri on Wednesday December 10, 2025 @09:02PM (#46226762)
ClassiCube (https://github.com/ClassiCube/ClassiCube) exists, which is an open-source Minecraft Classic reimplementation with an N64 port among dozens of others. HN discussed it two years ago (https://news.ycombinator.com/item?id=37518874).

ClassiCube has a WIP GBA port, but according to commits it only hits 2 FPS as of now and is not listed in its README.

On a related tangent, there's also Fromage, a separate Minecraft Classic clone written for the PS1 (https://chenthread.asie.pl/fromage/).

Re:Super Mario 64 for the PS1 by alexisread on Thursday December 11, 2025 @07:12AM (#46230410)
Related to this is the Atari Falcon port of Minecraft using a sparse voxel octree, might work for the GBA seeing as the Quake ports are similar performance-wise:

https://www.youtube.com/watch?v=nHsgdZFk22M

Re:Super Mario 64 for the PS1 by wk_end on Thursday December 11, 2025 @01:25PM (#46235012)
Man, that DSP made the Falcon an insane piece of hardware for its time. Shame that it never found any real success.