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Re:The C++ standard for the F-35 Fighter Jet [video] by j16sdiz on Monday December 08, 2025 @01:47AM (#46189186)
It is more than that.

This is what make remote debugging possible. It is impossible to do interactive remote debugging over a ultra low bandwidth link. If everything have static address and deterministic static, you can have a exact copy on ground and debug there.

Re:The C++ standard for the F-35 Fighter Jet [video] by varjag on Monday December 08, 2025 @03:23AM (#46189748)
Interactive debugging is apparently possible and was reportedly done on Deep Space One mission. One of developers involved frequents HN I believe.
Re:The C++ standard for the F-35 Fighter Jet [video] by unloader6118 on Monday December 08, 2025 @05:29AM (#46190689)
Kind of. That took hours of not days.

A local exact replica with deterministic state save lots of time.

Re:The C++ standard for the F-35 Fighter Jet [video] by coppsilgold on Monday December 08, 2025 @12:55PM (#46195413)
> If everything have static address and deterministic static, you can have a exact copy on ground and debug there.

You can also have deterministic dynamic - the satellite could transmit its dynamic state (a few bits signifying which memory cells failed) and then you proceed deterministically on the ground.