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Re:The C++ standard for the F-35 Fighter Jet [video] by bluecalm on Sunday December 07, 2025 @05:35PM (#46185991)
Doesn't it make it more likely unused variables stay in the codebase? You want to experiment, the code doesn't compile, you add this (probably by automatic tool), the code now compiles. You're happy with your experiment. As the compiler doesn't complain you commit and junk stays in the code.

Isn't it just bad design that makes both experimenting harder and for unused variables to stay in the code in the final version?

Re:The C++ standard for the F-35 Fighter Jet [video] by ivanjermakov on Sunday December 07, 2025 @06:30PM (#46186502)
It is indeed quite controversial aspect of Zig's design. I would rather prefer it be a warning. Argument "warnings are always ignored" just doesn't hold because anything can be ignored if there is a way to suppress it.
Re:The C++ standard for the F-35 Fighter Jet [video] by dnautics on Sunday December 07, 2025 @07:21PM (#46186887)
there was a recent interview where andrew suggested if i understood correctly: the future path of zig is to make all compilations (successful or not) produce an executable. if theres something egregious like a syntax or type error, the produced artifact just prints the error and returns nonzero. for a "unused parameter", the compiler produces the artifact you expect, but returns nonzero (so it gets caught by CI for example.
Re:The C++ standard for the F-35 Fighter Jet [video] by sumalamana on Sunday December 07, 2025 @07:27PM (#46186929)
Why would the compiler do that, instead of just printing the error at compile-time and exiting with a non-zero value? What is the benefit?
Re:The C++ standard for the F-35 Fighter Jet [video] by j16sdiz on Sunday December 07, 2025 @11:40PM (#46188398)
It is more a debug/development feature. You can try out some idea without fixing the whole code base.
Re:The C++ standard for the F-35 Fighter Jet [video] by dnautics on Monday December 08, 2025 @10:45AM (#46193620)
if you have a syntax error in file A, and file B is just peachy keen, you can keep compiling file B instead of stopping the world. Then the next time you compile, you have already cached the result of file B compilation.