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Re:What Killed Perl? by michaelcampbell on Wednesday November 19, 2025 @02:39PM (#45984084)
> The backwards incompatibility of Perl 6 absolutely killed Perl.

The insane lead time of Perl 6 to even get to a point of backwards incompatibility was it for me.

I'd started on an early version of perl 4 and went through the 5 transition and was excited about 6. For what seemed like "Duke Nukem Forever" time, and finally my fickleness drew me to other languages and frameworks.

Re:What Killed Perl? by cestith on Wednesday November 19, 2025 @03:46PM (#45984897)
I think more specifically it was the hesitance to move Perl 5 significantly forward in the meantime that caused the damage. That has been decidedly changed the last few years, with great strides being made. That time in between is lost, though.
Re:What Killed Perl? by bombcar on Wednesday November 19, 2025 @06:41PM (#45986867)
This is the key - you need to cannibalize from the "new" for the "old" if you're making a grandiose change with no set release date. Perl 5 continuing to get some "back ported" improvements from Perl 6 would have kept it alive for quite a lot longer.

You run the risk of killing the new in the cradle, though, and often that scares people.

   from __future__ import coolshit
that's the way you wanna roll
Re:What Killed Perl? by Bratmon on Wednesday November 19, 2025 @06:36PM (#45986820)
> For what seemed like "Duke Nukem Forever" time

Fun fact: The amount of time it took Perl 6 to come out after being announced was actually longer than the amount of time it took Duke Nukem Forever to come out after being announced

Re:What Killed Perl? by michaelcampbell on Saturday November 22, 2025 @10:29AM (#46015478)
hah! How about "Star Citizen", then?