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Re:How Quake.exe got its TCP/IP stack by bombcar on Tuesday November 18, 2025 @11:46AM (#45968697)
Or slave two copies to yours and get "side view" which was only supported for a few releases IIRC - https://doomwiki.org/wiki/Three_screen_mode
Re:How Quake.exe got its TCP/IP stack by badocr on Tuesday November 18, 2025 @12:32PM (#45969354)
Yes, Doom with multi-monitors! There's (at least) one video on Youtube showing it in action with 3 monitors plus a fourth one with the map: https://www.youtube.com/watch?v=q3NQQ7bPf6U#t=1798.333333
Re:How Quake.exe got its TCP/IP stack by bigjimmyk3 on Wednesday November 19, 2025 @10:35PM (#45988615)
Someone tried running that in one of the campus computer labs when I was a student, and the (probably misconfigured) IPX routers amplified it into... a campus-wide outage. Seems weird to me, but that's what the big sign on the door said the next day.

The perpetrator was never caught.