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Re:How Quake.exe got its TCP/IP stack by jandrese on Tuesday November 18, 2025 @11:18AM (#45968234)
What was even more amazing is you could daisy chain serial ports on computers to get multiplayer Doom running. One or more of those links could even be a phone modem.

Downside is that your framerate was capped to the person with the slowest computer, and there was always that guy with the 486sx25 who got invited to play.

Re:How Quake.exe got its TCP/IP stack by bombcar on Tuesday November 18, 2025 @11:46AM (#45968697)
Or slave two copies to yours and get "side view" which was only supported for a few releases IIRC - https://doomwiki.org/wiki/Three_screen_mode
Re:How Quake.exe got its TCP/IP stack by badocr on Tuesday November 18, 2025 @12:32PM (#45969354)
Yes, Doom with multi-monitors! There's (at least) one video on Youtube showing it in action with 3 monitors plus a fourth one with the map: https://www.youtube.com/watch?v=q3NQQ7bPf6U#t=1798.333333
Re:How Quake.exe got its TCP/IP stack by bigjimmyk3 on Wednesday November 19, 2025 @10:35PM (#45988615)
Someone tried running that in one of the campus computer labs when I was a student, and the (probably misconfigured) IPX routers amplified it into... a campus-wide outage. Seems weird to me, but that's what the big sign on the door said the next day.

The perpetrator was never caught.