Re:Game design is simple
by spacechild1 on Thursday November 06, 2025 @09:02PM
(#45842808)
Cut scenes can also be a valuable tool for giving information to the player:
- a camera flight go give an overview of the map
- show the location of the final boss
- hint at future missions
- provide a clue for solving the puzzle
- etc.
But like AAA has never been an adjective that meant good or fun. Just that the budget is big.
Cut scenese are an opportunity for a change of pace and to tell the story in a different way. Or as a way to emphasize a game action. When you get a touchdown in Tecmo Bowl, you have a little cut scene which is nice (but gets repetitive). The cut scenes in a Katamari game give you some sort of connection to the world, but you can always skip them.
I think I've managed to skip most big budget games for most of my gaming life. That's fine, lots of other customers for those, I'll stick to the games I like.