Re:Bring Your 3D Models to Life
by AgentMatrixAI on Friday October 24, 2025 @12:42PM
(#45696374)
First time making something 3D and code wise, codex has been very useful, even creating a in-game 3D editor as well as netcode
The trickiest part is really using 3D and it comes with lot of extra scoping you normally take for granted: animation, uv texture, rigging for humanoids, making sure stuff doesn't clip through etc.
Still learning Blender but its very slow. I haven't tried the MCP for it yet but I want to get proficient at it to be able to produce psx graphic models and textures...
Re:Bring Your 3D Models to Life
by nineteen999 on Saturday October 25, 2025 @07:06PM
(#45707665)
I'm kind of keen to see what mess Claude code could do with a small Unreal Engine 5 C++ project. Or what clever tricks it could actually pull off in that environment.
It's really hard having to be a 3D modeler, animator, art director, developer and having good enough taste to know you're never going to have the time to build what you find acceptable