Re:Bring Your 3D Models to Life
by nineteen999 on Saturday October 25, 2025 @07:06PM
(#45707665)
I'm kind of keen to see what mess Claude code could do with a small Unreal Engine 5 C++ project. Or what clever tricks it could actually pull off in that environment.
The trickiest part is really using 3D and it comes with lot of extra scoping you normally take for granted: animation, uv texture, rigging for humanoids, making sure stuff doesn't clip through etc.
Still learning Blender but its very slow. I haven't tried the MCP for it yet but I want to get proficient at it to be able to produce psx graphic models and textures...