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Re:Bring Your 3D Models to Life by fleischhauf on Friday October 24, 2025 @08:21AM (#45693902)
why? aren't you desperately longing for trying to put into a prompt how a model should be animated? /s
Re:Bring Your 3D Models to Life by d0100 on Friday October 24, 2025 @10:54AM (#45695281)
As a dev trying to create 3D games on my spare time, I actually am (I'm also eager to use stableprojector once I upgrade my 10yo pc)

It's really hard having to be a 3D modeler, animator, art director, developer and having good enough taste to know you're never going to have the time to build what you find acceptable

Re:Bring Your 3D Models to Life by AgentMatrixAI on Friday October 24, 2025 @12:42PM (#45696374)
First time making something 3D and code wise, codex has been very useful, even creating a in-game 3D editor as well as netcode

The trickiest part is really using 3D and it comes with lot of extra scoping you normally take for granted: animation, uv texture, rigging for humanoids, making sure stuff doesn't clip through etc.

Still learning Blender but its very slow. I haven't tried the MCP for it yet but I want to get proficient at it to be able to produce psx graphic models and textures...

Re:Bring Your 3D Models to Life by nineteen999 on Saturday October 25, 2025 @07:06PM (#45707665)
I'm kind of keen to see what mess Claude code could do with a small Unreal Engine 5 C++ project. Or what clever tricks it could actually pull off in that environment.
Re:Bring Your 3D Models to Life by echelon on Friday October 24, 2025 @06:53PM (#45699919)
I saw a post by a Gam Jam organizer recently.

This person related that in the years prior to this one, artists were essential members of every Game Jam team. Getting art for the games was the hardest, most limiting step. Without an artist, the games were limited in scope. Not every team could get an artist.

This year, many teams didn't have artists at all, and yet they were able to create more complete games with good looking art assets.

This isn't "firing" artists. This is making engineers more effective.

I work in the video space now, and I can't even begin to tell you how effective AI models make editors. It's like a super power.