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Re:rlsw – Raylib software OpenGL renderer in less than 5k LOC by SJC_Hacker on Tuesday October 21, 2025 @09:13PM (#45663859)
If you want to do that, skip C++ entirely and just use Javascript or Python. You can get shiny things really quickly.
Re:rlsw – Raylib software OpenGL renderer in less than 5k LOC by irilesscent on Tuesday October 21, 2025 @10:13PM (#45664198)
I think there's still value in learning the C++ language and making a game or a demo is quite rewarding although raylib does have bindings for basically every conceivable language.
Re:rlsw – Raylib software OpenGL renderer in less than 5k LOC by pjmlp on Wednesday October 22, 2025 @02:34AM (#45665571)
Agreed, especially since it is the main language in the games industry, however that doesn't mean it should be the very first experience.