Re:iOS 26.1 lets users control Liquid Glass transparency
by mroche on Monday October 20, 2025 @06:00PM
(#45649980)
I migrated from a 13 Mini to a 17 Pro last week. Updated the Mini to 26 beforehand to mitigate any potential 18->26 issues with data transfers/backups.
I'm still getting accustomed to the device size, the Mini was such a perfect device. If only app and web developers would actually preview their work on its dimensions, I probably would have just replaced the battery (76%).
Reduced Transparency is a hard requirement for iOS 26.
Re:iOS 26.1 lets users control Liquid Glass transparency
by debian3 on Monday October 20, 2025 @11:01PM
(#45651999)
I just replaced the battery on my 13 mini (actually I got a brand new one since I still have Apple Care+ on mine and I did an express replacement). I’m good for an other 2 years.
Re:iOS 26.1 lets users control Liquid Glass transparency
by mroche on Tuesday October 21, 2025 @02:42AM
(#45653110)
Yeah, I'm keeping mine around and not trading it in. I might get the battery replaced at some point anyways and continue using it as a secondary device for some workloads.
Re:iOS 26.1 lets users control Liquid Glass transparency
by discordance on Tuesday October 21, 2025 @12:49AM
(#45652569)
Missing my Mini too
Re:iOS 26.1 lets users control Liquid Glass transparency
by jsheard on Monday October 20, 2025 @04:30PM
(#45648912)
I mean your M3 Max has a 3-5x bigger GPU than OPs base M3, you'd certainly hope it could rip through those new shaders.
Re:iOS 26.1 lets users control Liquid Glass transparency
by frizlab on Monday October 20, 2025 @07:48PM
(#45650850)
The shaders are nothing. I’m kind of appalled by everybody telling “oh shaders, it’s expensive!”
OP probably has been hit by the electron bug, which does indeed kill the performance of the whole OS…
Re:iOS 26.1 lets users control Liquid Glass transparency
by jamesthurley on Monday October 20, 2025 @04:49PM
(#45649168)
I haven’t noticed any performance issues on my M3 Air, other than the Ghostty / Zed scrolling lag issues that were fixed in a software update.
I do have performance issues on my iPhone 13 mini, but I expected it.