Traditional rendering techniques can also easily exceed the quality of AAA games if you don't impose strict time or latency constraints on them. Wake me up when a version of Veo is generating HD frames in less than 16 milliseconds, on consumer hardware, without batching, and then we can talk about whether that inevitably much smaller model is good enough to be a competitive game renderer.
You conflate the challenge of generating realistic pixels with the challenge of generating realistic pixels that represent a highly detailed world state.
So I don't think your argument is convincing or complete.
That’s because games are "realtime", meaning with a tight frame-time budget. AI models are not (and are even running on multiple cards each costing 6 figures).
I’m so excited to be charged AAA prices for said wonderful experience.
For Genie to exceed AAA Graphics in 2035 at 60 to 120fps per second would require a breakthrough of efficiency that is at least an order of magnitude, and much higher for it to be cost effective.
The gaming industry for AAA titles requires at least 3-4 years in making. Which means AAA titles studios would need to start working on it in 2031. Possibility of All AAA games in 2031 are made with LLM model is practically zero.
We are talking 10 years from now.
And unfortunately 10 years isn't that long time in many industries. We are barely talking about 3 cycles.
The main rendering would be done by the transformer.
Already in 2025, Google Veo 3 is generating pixels far more realistic than AAA games. I don't see why this wouldn't be the default rendering mode for AAA games in 2035. It's insanity to think it won't be.
Veo3: https://aistudio.google.com/models/veo-3