Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s...
by pjmlp on Saturday October 11, 2025 @05:43AM
(#45547819)
Except that you also need to have it available on target systems, good luck on Android.
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Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s...
by jplusequalt on Sunday October 12, 2025 @01:30PM
(#45560034)
I'm fairly sure Vulkan runs just fine on Android? You won't have access to dynamic rendering, so you'll have to manage renderpasses, but I don't think you're going to have issues running Vulkan on a modern Android device.