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Re:OpenGL is getting mesh shaders as well, via GL_EXT_mesh_s... by fulafel on Saturday October 11, 2025 @01:06AM (#45546729)
A main reason to do new OpenGL releases was to roll developed extensions to required features of a new OpenGL version to give application programmers a cohesive target platform. The pace of API extensions has slowed down enough that it's not going to be a problem for a while.

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